Re-post: GDC – Hearthstone: 10 bits of wisdom
A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more
A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more
An interesting article analysing 20 open-world game which mechanics should be mere inspirations for any open-world game designer . Read more
La Horde du Contrevent, aka The Horde of Counterwind is a french (sci-fi) novel, written by Alain Damasio, and it is a pure masterpiece. You must read it if you can. Read more
A one hour talk with 3 of the Deus Ex dev team (including its famous and excellent game designer Warren Spector) about the game itself, and its creation process. Read more
The recent videos of No Man’s Sky and its ambitions reminded me of this very unique game that was Captain Blood back in 1988. Many key features are shared between these two games. Read more
A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more
Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more