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Re-post: GDC – How The Witcher Devs Turn Great Ideas Into Game Features
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more
A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more
Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more