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Re-post: GDC – How The Witcher Devs Turn Great Ideas Into Game Features

  By GameAsArt Games, GDC talks

a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more

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Tagged   creativity, game creation, game creator, game design, game developer, game development, game mechanics, gdc, mechanics, postmortem, video game
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Re-post: GDC – Creating Atmosphere in Games (from Bastion’s creators)

  By GameAsArt Games, GDC talks

Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more

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Tagged   art, artistic, creativity, game creation, game creator, gdc, postmortem, video game, Visual design
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Re-post: GDC – Hearthstone: 10 bits of wisdom

  By GameAsArt Games

A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more

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Tagged   artistic, creativity, game creation, game creator, game design, game development, gdc, mechanics, video game
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Re-post: GDC – Fallout Postmortem video

  By GameAsArt Games, GDC talks

A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more

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Tagged   art, creativity, game creation, game design, game developer, game development, gdc, history, postmortem, retro, video game
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Re-post: GDC – Hearthstone: How to Create an Immersive User Interface

  By GameAsArt Games, GDC talks

Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more

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Tagged   art, artistic, creativity, game creation, game development, gdc, user interface, video game, Visual design
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