Facebook Twitter RSS
Facebook Twitter RSS
 
Skip to content
  • Home
  • About

Author: GameAsArt

No comments

Re-post: GDC – Hearthstone: 10 bits of wisdom

  By GameAsArt Games

A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   artistic, creativity, game creation, game creator, game design, game development, gdc, mechanics, video game
One Comment

Repost: Gamasutra: Game Design Essentials: 20 Open World Games

  By GameAsArt Uncategorized

An interesting article analysing 20 open-world game which mechanics should be mere inspirations for any open-world game designer . Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   creativity, game creation, game design, game development, mechanics, retro, video game
No comments

Review: La Horde du Contrevent (The Horde of Counterwind)

  By GameAsArt Books

La Horde du Contrevent, aka The Horde of Counterwind is a french (sci-fi) novel, written by Alain Damasio, and it is a pure masterpiece. You must read it if you can. Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   art, books, creativity
No comments

Deus Ex devs and designer on Deus Ex

  By GameAsArt Games

A one hour talk with 3 of the Deus Ex dev team (including its famous and excellent game designer Warren Spector) about the game itself, and its creation process. Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   art, artistic, creativity, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, retro, video game
No comments

No Man’s Sky is (almost) Captain Blood in 2015

  By GameAsArt Games

The recent videos of No Man’s Sky and its ambitions reminded me of this very unique game that was Captain Blood back in 1988. Many key features are shared between these two games. Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   creativity, game creation, game design, history, retro, video game
No comments

Re-post: GDC – Fallout Postmortem video

  By GameAsArt Games, GDC talks

A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   art, creativity, game creation, game design, game developer, game development, gdc, history, postmortem, retro, video game
No comments

Re-post: GDC – Hearthstone: How to Create an Immersive User Interface

  By GameAsArt Games, GDC talks

Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more

Share:

  • Facebook
  • Twitter

Like this:

Like Loading...
Tagged   art, artistic, creativity, game creation, game development, gdc, user interface, video game, Visual design
‹12345›»
  • Version française

  • Subscribe via Email

    Join 5 other subscribers

  • Tags

    art art definition artistic board games books cinema comic book creativity Dev's Play Elder Scrolls emergent gameplay filming gamasutra game creation game creator game design game developer game development game mechanics gdc history humor mechanics mobile player engagement player retention postmortem procedural generation programming retro review Shadow of the Colossus user interface video game Visual design
  • Follow the blog on Facebook

    Follow the blog on Facebook
  • Follow me on Twitter

    My Tweets
  • Recent Posts

    • Repost – Gamastutra: Why video game devs don’t get ‘board’ of learning from tabletop games
    • Re-post: The Story of Fumito Ueda (translation from a 2005 interview)
    • Re-post Gamasutra: What Magic: The Gathering Can Teach Us
    • Re-post: Gamasutra: 7 uses of procedural generation that all developers should study
    • Engagement and retention studies: Lifeline 2: Bloodlines
  • Archives

    • March 2017
    • April 2016
    • March 2016
    • February 2016
    • January 2016
    • November 2015
    • September 2015
    • July 2015
    • June 2015
    • May 2015
    • April 2015
    • March 2015
    • January 2015
    • December 2014
    • November 2014
    • October 2014
    • July 2014
    • May 2014
    • March 2014
    • February 2014
    • October 2013
    • July 2013
    • June 2013
    • October 2012
    • September 2012
  • Categories

    • Art about art
    • Books
    • Cinema
    • Engagement and Retention
    • Game Studios
    • Games
    • GDC talks
    • General art
    • Miscellaneous
    • Shadow of the Colossus
    • Tabletop Games
    • Uncategorized
    • RSS - Posts
Powered by Parabola & WordPress.
Facebook Twitter RSS
%d bloggers like this: