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Spelunky’s procedural level generation explained

  By GameAsArt Games

Spelunky’s excellent level generation algorithm interactivelly explained Read more

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Tagged   game creation, game design, game development, game mechanics, mechanics, programming, video game
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Tim Shaffer discusses and plays Beyond Good & Evil with its creator, Michel Ancel

  By GameAsArt Games

A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more

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Tagged   art, creativity, Dev's Play, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, retro, video game
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Watch Patrice Désilets talk about Prince of Persia and Assassin’s Creed

  By GameAsArt Games

Patrice Désilets is invited in two Dev’s Play videos to talk about two games/series he created: Prince of Persia (since the IP has been acquired by UbiSoft) and Assassin’s Creed. Read more

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Tagged   Dev's Play, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, video game
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Re-post: GDC – Hearthstone: 10 bits of wisdom

  By GameAsArt Games

A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more

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Tagged   artistic, creativity, game creation, game creator, game design, game development, gdc, mechanics, video game
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Repost: Gamasutra: Game Design Essentials: 20 Open World Games

  By GameAsArt Uncategorized

An interesting article analysing 20 open-world game which mechanics should be mere inspirations for any open-world game designer . Read more

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Tagged   creativity, game creation, game design, game development, mechanics, retro, video game
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Deus Ex devs and designer on Deus Ex

  By GameAsArt Games

A one hour talk with 3 of the Deus Ex dev team (including its famous and excellent game designer Warren Spector) about the game itself, and its creation process. Read more

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Tagged   art, artistic, creativity, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, retro, video game
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No Man’s Sky is (almost) Captain Blood in 2015

  By GameAsArt Games

The recent videos of No Man’s Sky and its ambitions reminded me of this very unique game that was Captain Blood back in 1988. Many key features are shared between these two games. Read more

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Tagged   creativity, game creation, game design, history, retro, video game
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