Spelunky’s procedural level generation explained
Spelunky’s excellent level generation algorithm interactivelly explained Read more
Spelunky’s excellent level generation algorithm interactivelly explained Read more
A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more
Patrice Désilets is invited in two Dev’s Play videos to talk about two games/series he created: Prince of Persia (since the IP has been acquired by UbiSoft) and Assassin’s Creed. Read more
A GDC 2014 conference, lead by Hearthstone’s game director Eric Dodds, about game design decisions made, and their impact on the player’s experience. Read more
An interesting article analysing 20 open-world game which mechanics should be mere inspirations for any open-world game designer . Read more
A one hour talk with 3 of the Deus Ex dev team (including its famous and excellent game designer Warren Spector) about the game itself, and its creation process. Read more
The recent videos of No Man’s Sky and its ambitions reminded me of this very unique game that was Captain Blood back in 1988. Many key features are shared between these two games. Read more