Re-post: GDC – How The Witcher Devs Turn Great Ideas Into Game Features
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
An article from Guacamelee’s developer DrinkBox about ten things they f***ed up, and how to avoid making the same mistakes Read more
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more
Patrice Désilets is invited in two Dev’s Play videos to talk about two games/series he created: Prince of Persia (since the IP has been acquired by UbiSoft) and Assassin’s Creed. Read more
A one hour talk with 3 of the Deus Ex dev team (including its famous and excellent game designer Warren Spector) about the game itself, and its creation process. Read more
A classic postmortem of a classic computer RPG, released in 1997: Fallout Read more