Re-post Gamasutra: What Magic: The Gathering Can Teach Us
Deconstructing the game design of Magic: The Gathering. Read more
Deconstructing the game design of Magic: The Gathering. Read more
Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more
Spelunky’s excellent level generation algorithm interactivelly explained Read more
A very interesting article about 20 classic board games, a description of their rules, their goal, and what lessons are to be learned from them. Read more
A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more