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Re-post Gamasutra: What Magic: The Gathering Can Teach Us

  By GameAsArt Games

Deconstructing the game design of Magic: The Gathering. Read more

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Tagged   board games, emergent gameplay, gamasutra, game design, game mechanics, history, mechanics, retro
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Engagement and retention studies: Lifeline 2: Bloodlines

  By GameAsArt Engagement and Retention, Games

Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more

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Tagged   game creation, game design, game mechanics, mechanics, mobile, player engagement, player retention, review, video game
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Re-post: GDC – How The Witcher Devs Turn Great Ideas Into Game Features

  By GameAsArt Games, GDC talks

a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more

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Tagged   creativity, game creation, game creator, game design, game developer, game development, game mechanics, gdc, mechanics, postmortem, video game
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Engagement and retention study series: Introduction

  By GameAsArt Engagement and Retention, Games

Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more

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Tagged   game creation, game design, game development, game mechanics, mechanics, player engagement, player retention, review, video game
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Spelunky’s procedural level generation explained

  By GameAsArt Games

Spelunky’s excellent level generation algorithm interactivelly explained Read more

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Tagged   game creation, game design, game development, game mechanics, mechanics, programming, video game
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Repost Gamasutra: Game Design Essentials: 20 Real-World Games

  By GameAsArt Games

A very interesting article about 20 classic board games, a description of their rules, their goal, and what lessons are to be learned from them. Read more

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Tagged   board games, gamasutra, game design, game mechanics, history, mechanics
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Tim Shaffer discusses and plays Beyond Good & Evil with its creator, Michel Ancel

  By GameAsArt Games

A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more

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Tagged   art, creativity, Dev's Play, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, retro, video game
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