Re-post: The Story of Fumito Ueda (translation from a 2005 interview)
An old but extensive interview of Fumito Ueda (Ico, Shadow of the Colossus), his inspirations, his work. Read more
An old but extensive interview of Fumito Ueda (Ico, Shadow of the Colossus), his inspirations, his work. Read more
Deconstructing the game design of Magic: The Gathering. Read more
I’m very much into procedural generation, because of a game I’m currently developing. So, any article on the subject get my attention, and this one is pretty good. Read more
Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more
Spelunky’s excellent level generation algorithm interactivelly explained Read more