Re-post: GDC – Creating Atmosphere in Games (from Bastion’s creators)
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more
Spelunky’s excellent level generation algorithm interactivelly explained Read more
A very interesting article about 20 classic board games, a description of their rules, their goal, and what lessons are to be learned from them. Read more
A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more
A presentation of Akira Kurosawa’s art of using movement in shots. Read more
Patrice Désilets is invited in two Dev’s Play videos to talk about two games/series he created: Prince of Persia (since the IP has been acquired by UbiSoft) and Assassin’s Creed. Read more