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Re-post: GDC – Creating Atmosphere in Games (from Bastion’s creators)

  By GameAsArt Games, GDC talks

Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more

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Tagged   art, artistic, creativity, game creation, game creator, gdc, postmortem, video game, Visual design
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Engagement and retention study series: Introduction

  By GameAsArt Engagement and Retention, Games

Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more

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Tagged   game creation, game design, game development, game mechanics, mechanics, player engagement, player retention, review, video game
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Spelunky’s procedural level generation explained

  By GameAsArt Games

Spelunky’s excellent level generation algorithm interactivelly explained Read more

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Tagged   game creation, game design, game development, game mechanics, mechanics, programming, video game
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Repost Gamasutra: Game Design Essentials: 20 Real-World Games

  By GameAsArt Games

A very interesting article about 20 classic board games, a description of their rules, their goal, and what lessons are to be learned from them. Read more

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Tagged   board games, gamasutra, game design, game mechanics, history, mechanics
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Tim Shaffer discusses and plays Beyond Good & Evil with its creator, Michel Ancel

  By GameAsArt Games

A “Devs Play” video about the amazing game Beyond Good & Evil, with its creator, Michel Ancel, and Double Fine’s Tim Shaffer. Read more

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Tagged   art, creativity, Dev's Play, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, retro, video game
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Re-post : Understanding Movement In Composition Through The Work Of Akira Kurosawa

  By GameAsArt Cinema

A presentation of Akira Kurosawa’s art of using movement in shots. Read more

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Tagged   art, artistic, cinema, creativity, filming, Visual design
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Watch Patrice Désilets talk about Prince of Persia and Assassin’s Creed

  By GameAsArt Games

Patrice Désilets is invited in two Dev’s Play videos to talk about two games/series he created: Prince of Persia (since the IP has been acquired by UbiSoft) and Assassin’s Creed. Read more

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Tagged   Dev's Play, game creation, game creator, game design, game developer, game development, history, mechanics, postmortem, video game
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    • Repost – Gamastutra: Why video game devs don’t get ‘board’ of learning from tabletop games
    • Re-post: The Story of Fumito Ueda (translation from a 2005 interview)
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    • Engagement and retention studies: Lifeline 2: Bloodlines
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