Engagement and retention studies: Lifeline 2: Bloodlines
Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more
Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
An article from Guacamelee’s developer DrinkBox about ten things they f***ed up, and how to avoid making the same mistakes Read more
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
Starting a series of posts about new games i test, and how they engage and retain me (or not) Read more
Spelunky’s excellent level generation algorithm interactivelly explained Read more
A very interesting article about 20 classic board games, a description of their rules, their goal, and what lessons are to be learned from them. Read more