URL | Priority | Change frequency | Last modified (GMT) |
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https://gameasart.com/blog/2016/03/30/engagement-and-retention-studies-lifeline-2/ | 20% | Monthly | 2016-03-30 07:17 |
https://gameasart.com/blog/2016/03/25/gdc-how-the-witcher-devs-turn-great-ideas-into-game-features/ | 20% | Monthly | 2016-03-27 17:08 |
https://gameasart.com/blog/2016/03/24/guacamelees-drinkbox-10-biggest-f-ups/ | 20% | Monthly | 2016-03-25 09:53 |
https://gameasart.com/blog/2016/03/24/gdc-vault-creating-atmosphere-in-games-from-bastions-creators/ | 20% | Monthly | 2016-03-27 17:08 |
https://gameasart.com/blog/2016/03/22/engagement-and-retention-study-series-introduction/ | 20% | Monthly | 2016-03-24 09:53 |
https://gameasart.com/blog/2016/03/11/spelunkys-procedural-level-generation-explained/ | 20% | Monthly | 2016-03-11 08:42 |
https://gameasart.com/blog/2016/03/08/repost-gamasutra-game-design-essentials-20-real-world-games/ | 20% | Monthly | 2016-03-08 09:52 |