Mirror’s Edge: A big misunderstanding
An attempt to understand why one of the most innovative game from last-gen has not received all the praise it should have. Read more
An attempt to understand why one of the most innovative game from last-gen has not received all the praise it should have. Read more
There are many books about game design. Here are three very different books on the subject, with their own qualities. This is a quick review and comparison of the three of them. Read more
Another interesting document about creativity (which echoes the one from John Cleese), by Isaac Asimov. It was not about Game Design (neither was John Cleese’s lecture), but all these tips/advises are very useful for a group brainstorming activity. Read more
A great analysis of an old but incredibly modern game Read more
A little retrospective of games released in 1997. Read more
Following the very recent death of famous Alien (the creature)’s designer, H.R. Giger, here is a nice article about his influence on video games. Read more
I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game. Read more