Re-post: The Story of Fumito Ueda (translation from a 2005 interview)
An old but extensive interview of Fumito Ueda (Ico, Shadow of the Colossus), his inspirations, his work. Read more
An old but extensive interview of Fumito Ueda (Ico, Shadow of the Colossus), his inspirations, his work. Read more
Bastion’s developer about the creation process behind its great atmosphere (and a small budget) Read more
A presentation of Akira Kurosawa’s art of using movement in shots. Read more
Here is a 30 minutes GDC talk about the process underlying the creation of Hearthstone’s classic User Interface. Read more
As the Game Developers Conference 2015 juste started, it is a good time to remind you of these incredible resources available for free at the GDCVault web site Read more
An attempt to understand why one of the most innovative game from last-gen has not received all the praise it should have. Read more
Following the very recent death of famous Alien (the creature)’s designer, H.R. Giger, here is a nice article about his influence on video games. Read more