Re-Post: Learning From The Masters: Level Design In The Legend Of Zelda
A great analysis of an old but incredibly modern game Read more
A great analysis of an old but incredibly modern game Read more
Following the very recent death of famous Alien (the creature)’s designer, H.R. Giger, here is a nice article about his influence on video games. Read more
I feel that these two games are very similar in the way they intend to involve the player in the plot. But they are interestingly different in the way these intentions are implemented in-game. Read more
The Last of Us is an excellent game. But some choices made by Naughty Dogs have no place in a video game, in my humble opinion. Let’s see… Read more
A short conclusion to tackle the few drawbacks of this amazing game, and bring this series of posts to an end. Read more
If Shadow of the Colossus enjoys a very artistically accomplished look in itself, this one remains tightly connected to the gameplay. This is what we’re going to see now. Read more
Where we go into the crucial role of Agro in the success of this title. Read more