I already said it, but I find that board games (including card games) are game design in their purest form. When someone deconstructs the mechanics behind one of the greatest and cleverest game design of all time (I’m speaking about Magic: The Gathering if you wonder), I just have to share it. It’s quite long, but it’s very instructive:
Re-post Gamasutra: What Magic: The Gathering Can Teach Us
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