Shadow of the Colossus (1/6): Introduction
A thorough analysis of what makes this game one of the masterpiece of videogame art. Read more
A thorough analysis of what makes this game one of the masterpiece of videogame art. Read more
As you (may) know, I am a big fan of tabletop games and video games. I love to watchvideos describing the mechanics of a board game, or reading board game … Read more
An old but extensive interview of Fumito Ueda (Ico, Shadow of the Colossus), his inspirations, his work. Read more
Deconstructing the game design of Magic: The Gathering. Read more
I’m very much into procedural generation, because of a game I’m currently developing. So, any article on the subject get my attention, and this one is pretty good. Read more
Let’s see what Lifeline 2: Bloodlines has to tell us about player engagement and retention… (a lot!) Read more
a GDC talk from The Witcher’s lead gameplay designer Maciej Szczesnik, about translating great game ideas to actual game features Read more
An article from Guacamelee’s developer DrinkBox about ten things they f***ed up, and how to avoid making the same mistakes Read more